![]() ![]() Dolby Atmos soundtracks and Blu-rays and streams with Dolby Atmos make all the sense in the world. No channel-based mix can come close to that kind of flexibility, so that's the real advantage of Dolby Atmos, in my opinion. ![]() Yet again, the exact same mix can take advantage of ALL of those speakers. Have 24 speakers all around you and 10 more overhead? Step on up. Have 5.1 plus two speakers somewhere overhead? Great! Go ahead and take advantage of some of those overhead sounds and pans. Still have just traditional 5.1 speaker placement? No problem, the object-based Atmos mix is backwards compatible with that. Not only that, but once the object-based mix is completed, that soundtrack is done! That one mix can be used in any playback system. Object-based mixing makes it so much easier. I seriously doubt most sound mixers want that either. I wouldn't want to try and keep all of those individual channels in mind, attempting to steer sounds and pan across that many channels. 11, 13, or 22 channels just becomes an unweildy mess. Object-based mixing is easier than channel-based mixing - especially when we start getting into overhead sounds. I'll tell you the reason I'm a fan of Dolby Atmos, and it's what Tom wrote at the very beginning of this article: Dolby Atmos is a useful new tool for sound mixers. I'm the one guy Tom knows with Front Wide speakers!
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